Oct 08, 2009, 02:24 PM // 14:24
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#1
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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EVE Evolved: The Council of Stellar Management
1.5years+ after its inception, a brief look at EVE's CSM on massively, the most interesting part being the "CSM achievement" section:
Quote:
EVE Evolved: The Council of Stellar Management
by Brendan Drain Oct 4th 2009 at 6:00PM
If you play EVE Online or follow its news, you've probably heard of the Council of Stellar Management (or CSM for short). They're a democratically elected group of players that volunteer a lot of free time to help the developers improve EVE. The CSM's job is outlined in the official summary document as "to represent society interests to CCP". They act as an intermediary between CCP's development team and the EVE players but what do they actually do and have they made a positive impact on the game? I initially researched the CSM one month after the institution's inception when it was much too early to tell. With three six-month terms completed and a fourth about to start, there's now enough information to take a real conclusive look at how well the system works.
Join me as I examine the creation of the CSM, how it works and what it's actually achieved since its inception.
How it works:
Players post threads in the Assembly Hall forum highlighting particular issues and other players can reply and officially give the topic their support. Those topics which get enough support are passed on to the CSM, who collect together a list of gameplay issues that the playerbase feels are important. Later the CSM members are all flown out to Iceland to have meetings with EVE's developers. In those meetings, they discuss the ideas on their list and find out which ideas are feasible and which aren't. Those that are feasible and developers like then get added to the development list for future patches and expansions.
The CSM concept is a very effective method of gaining useful information from the playerbase at relatively low cost and it's not limited to just EVE Online. Other MMOs have also begun adopting their own CSM-style player advisory board. In fact, Star Wars Galaxies has a similar "Galactic Senate" group which pre-dates EVE's CSM by a solid eight months. Age of Conan has followed suit with its "Class Advocate" system. One player is chosen to be the advocate for a particular class and players bring any balance concerns or ideas relating to that class to their advocate. While EVE's CSM is a more freeform system where entrants choose what issues they want to back and players vote, the underlying principle is the same.
Stumbling blocks:
The first CSM served as a proving ground for the idea of a player-elected advisory council. It ran into problems early on when the CSM delegates and their chairman "Jade Constantine" had a few clashes of personality. After a rocky start, the meetings became very productive and subsequent terms of the CSM have gone much more smoothly. Of course it was no coincidence that the launch of CSM came just after a major developer misconduct scandal. One of EVE's developers had been found to have abused his position to give himself and his alliance an advantage in-game. The famed T20 incident left a lot of the playerbase with a sour taste in their mouths and the media attention may have damaged CCP's reputation.
In the wake of that event, CCP intituted a new internal affairs department whose job it was to discover incidents of developers abusing their power. During their stays in Iceland, each group of CSMs get to see CCP's internal affairs department first hand. This level of transparency and the reassurance that the new procedures are adequate has gone a long way to restoring people's faith in CCP. Those procedures were put to the test in the third CSM when elected member Larkonis Trassler abused knowledge he gained at CCP HQ to make a profit in-game. The infraction was found instantly and Larkonis stepped down from his position on the council.
What has the CSM achieved?:
When it started, a lot of players were skeptical that the CSM was anything more than a PR stunt to recover from the T20 scandal. Over a year and a half later and there are still those that feel the entire system is a waste of time and resources. To set the record straight, CCP recently released a devblog highlighting just a few things that the CSM have already helped get into the game. The first two councils laid the groundwork for the exciting sovereignty revamp which will be the focus of December's "Dominion" expansion. It's also thanks to the CSM that faction warfare is finally getting the attention it deserves.
The council is also responsible for fine tuning the new probing system, they helped create the awesome new ship fitting screen and they convinced CCP to finally implement the much-requested skill queue feature. Those are some impressive features that we might not have if not for the CSM. CCP stated that "roughly 60% of all issues brought up by the CSM have either been already added to the game or are on the horizon", a claim which should put to bed the idea that the CSM doesn't make a difference in EVE. Perhaps the biggest achievement of the CSM, however, has been to involve players more directly in the development process. Players can now bring issues to the council, lend their support to important issues, work on proposals together and even run for a spot on the council themselves.
Throwing my hat in the ring:
When the CSM first came about, I was a prime candidate to apply and a few people actively encouraged me to. As an old SomethingAwful forum-goer, some of Goonswarm even offered to support me as if I were their own candidate. As a well-known member of the EVE forum community, I was sure of getting at least some votes. What eventually turned me off the idea wasn't an issue with the concept or even the unproven nature of the council. With university work, I simply didn't have the time. After I graduated, I found myself giving serious consideration to applying. Now that the fourth CSM is starting up, I've got to decide whether or not I want to throw my hat in the ring and submit an application. I believe I could do a lot of good for EVE as part of the CSM and applying is a decision I'll have to make in the coming days.
Summary:
Despite early questions over what the CSM could really achieve, they've proven that they're an invaluable method of gathering player suggestions and delivering them to the developers. The proposal voting system acts as a filter for unpopular ideas and the process of face-to-face meetings gives the opportunity to refine and develop suggestions. The submissions page for applicants isn't yet open but come November you might see my name on the ballot.
Brendan "Nyphur" Drain is an early veteran of EVE Online and writer of the weekly EVE Evolved column here at massively.com. The column covers anything and everything relating to EVE Online, from in-depth guides to speculative opinion pieces. If you want to message him, send him an e-mail at brendan.drain AT weblogsinc DOT com.
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